Roblox developer focused on building solid gameplay systems from the ground up. Recent work includes a physics-based soccer game with custom ball control and goal detection, built entirely with server-side Lua scripts for reliable, exploit-resistant gameplay. Comfortable across core Roblox systems, with a growing focus on more advanced server architecture and game feel.
I'm a hands-on Roblox developer who likes building systems from the ground up rather than relying on pre-made assets or plugins. My focus is on solid, server-authoritative gameplay — physics, detection systems, and mechanics that feel responsive and hold up under real player behavior. I'm comfortable with core scripting and systems design, and I'm continually pushing into more advanced areas like anti-exploit architecture and performance optimization. I prefer iterating and shipping over long planning cycles — if something's broken or missing, I'd rather build the fix than talk about it.
2018
Designed and scripted server-authoritative gameplay systems using Lua
Built a physics-based soccer game with custom ball control and goal detection logic
Developed exploit-resistant systems by prioritizing server-side validation over client trust
Iterated on gameplay feel through rapid prototyping and playtesting
Researched and applied anti-cheat concepts (e.g. Roblox's Hyperion system) to inform secure scripting practices
Managed end-to-end development — from systems design to debugging and polish